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Post by ashtheking on Dec 25, 2011 15:19:18 GMT -5
The author of Praecantatio, bro. At max, its' a 7 second spell.
Also, Me and Cat had an hour long battle with magic, and it was quite a fair and fun fight.
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Post by scud47 on Dec 25, 2011 15:41:55 GMT -5
So easily abused, though.
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Post by ashtheking on Dec 25, 2011 16:08:28 GMT -5
Considering it's a 30 second cooldown after the usage time, and even with their fists, a person could kill you in that time, it's not that abusable. Me and cat dueled, and we both used it quite a bit. It didn't really affect the duel, as it was barely enough time to dodge one spell, let alone cast a counter spell. We determined that using that was useless, because it would be easier to just take the hit, go run, and use "magna remedium" to heal yourself, and then come back, rather than be slammed with "magna fulmen", use "tueri" so you don't get hurt, then get trapped by "sepulcrum", so your "tueri" is useless. Then when "sepulcrum" vanishes, you get slammed with "magna fulmen" again. Easily stoppable, and useless in battle with non-magicians, as Umune proved when we accidentally hit him.
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Post by scud47 on Dec 25, 2011 16:12:01 GMT -5
Except it eliminates the problem of falling into lava. All you need to do is keybind it.
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Post by FlamingDragon96 on Dec 25, 2011 16:14:33 GMT -5
Scud stop whining, I don't think somebody will be fast enough to get out a lava pit in under 3 seconds. (i said the lowest since is the only one that can be done fast without binding, which shouldn't be done btw)
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Post by ashtheking on Dec 25, 2011 16:14:37 GMT -5
Which is illegal as per the rules of this server. Also, you fail to realize how long it takes for fire damage to be removed. Even "magna tueri" will not protect you long enough for the fire damage to remove itself. Sure, you could wade past some lava, if you're fast enough. But the thing is, you could just teleport yourself across with "transulto." I fail to see the problem you're trying to get here, Praecantatio spells are balanced in terms of time usage and cooldown.
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Post by scud47 on Dec 25, 2011 16:17:15 GMT -5
Or falldamage. Plus, doesn't it seem like you're giving magic users EXTREME buffs over non magic users?
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Post by ashtheking on Dec 25, 2011 16:24:16 GMT -5
Considering every race can use magic, it's not as if it's excluding anyone. Oh wait, it's excluding Jaska and Woras, because they can only use one spell at a time. Jaska can breathe underwater, ala "respiro", but infinitely. They also have access to the only movecraft vehicles in the world (ships). Woras control most of the island, and have most of the perks of the animist speed boost.
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Post by scud47 on Dec 25, 2011 16:41:22 GMT -5
It's excluding people who choose not to use magic. The problem is, you're giving humans the choice between magic (aka powerful spells) and no magic (aka nothing). By doing that, you're destroying the balance of the server. tvtropes.org/pmwiki/pmwiki.php/Main/PowerAtAPricePower at a price - it's the reason RM leaves trails, because otherwise it had no (NO) downsides.
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Post by Umune on Dec 25, 2011 17:36:51 GMT -5
Magic excludes people who don't choose magic? Holy hell on a sandwich. darn. Guys, we're going to have to rebalance everything. How could we be so stupid? I have no clue what we are going to do, but I think complaining is the best course of action. darnit, we need to make it so that people cast spells at random while walking. Actually no, that would exclude people who are sessile. Just spells at random.
Now that that silliness is over, it's actually quite balanced. Since magic users don't wear armor and armor does protect against magic, I didn't really had any trouble killing them. Now, if they had been actively targeting me it would have played out slightly differently; I don't really know how. As is, magic costs redstone, something readily accessible but not crazily abundant. Unless you have a better alternative, we are probably going to stick with that.
On a constructive note: the idea of tiers of spells have various amounts of spell slots is really nice. Putting that in the OP, because it's a legitimately good reason to have increased slots.
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Post by scud47 on Dec 25, 2011 17:41:25 GMT -5
If Umune's made his obligatory snarky comment, I shall continue. Every spell eventually will cause damage to the caster at a random later time. If it's something simple, like respiro, the damage penalty will be slight (maybe a 10% chance for 1/2 heart damage), but the god mode spell would be more severe (maybe an 85% chance of getting poisoned within the next 15 minutes).
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Post by Umune on Dec 25, 2011 17:49:42 GMT -5
Why? Magic does have it's cost: redstone. If there were no cost to magic, I would support the damage principle, but there is a cost as is. For the buffs: yeah, you're going put yourself at a disadvantage if you reject magic. Generally when a group rejects an innovation, it gets perfumed with rosemary over by the people exploiting for dominance, just read Guns, Germs, and Steel. Then again, you're not going to be munching on redstone every few minutes until you have strip mined most the the island.
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Post by splamzloard on Dec 25, 2011 18:00:07 GMT -5
3 things: 1) Scud, you're wrong about magic being unbalanced, and no one agrees with you. 2) Magic excludes people who don't choose magic? Holy hell on a sandwich. darn. Guys, we're going to have to rebalance everything. How could we be so stupid? I have no clue what we are going to do, but I think complaining is the best course of action. darnit, we need to make it so that people cast spells at random while walking. Actually no, that would exclude people who are sessile. Just spells at random. sigging that. EDIT::Umune, please start owning people with fewer characters. That doesn't fit in my sig. 3) Humans who don't use magic will have buffs. For example, bards. Bards won't be able to use magic other than their songs.
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Post by Clue314 on Dec 25, 2011 18:30:58 GMT -5
Umm, But as I am trying to become a magic (Almost said Magic) user, and am lawmkaer, your example is unreasonable. BTW, Armor trumps fulmen, as when Flaming used it on me, it did half a heart of damage, which quickly repaired from hunger.
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Post by bloberis on Dec 25, 2011 18:41:25 GMT -5
Magic has more of a cost then just redstone. It costs xp to learn, the defense or armor, time spent learning it, and time in battle casting. In 5 seconds of casting I could get off 2-3 bow shots, and who knows how many sword hits. I could also sprint a good distance, probably climb a tree, and do a cliff-dive escape. So with the way we have it balanced, it mostly boils down to skill, which was the point of it in the first place. Now, suggestion: Gold should be awesome good against magic. Gold armor should have better defense against diamond than diamond, and gold swords should do somewhere near diamond sword damage to someone who has cast a spell in the last 60 seconds. Also, wearing even one piece of gold armor and casting a spell should cause spell failure and damage to the caster, and using a gold sword within 60 seconds of casting a spell should do damage to you instead of what you are hitting. I realize gold could be considered fairly common, but it really isn't unless you mine like crazy coughcluecough.
Also, I had the idea that spell slots should be admin given and should only be obtainable through rp, so that non-mages can not easily get more spell slots.
Also, should there be something restricting mages from using bows?
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