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Post by catplanetcatplanet on Jan 12, 2012 17:25:58 GMT -5
Wow. What a d.ickhe.ad.
I'll be a healer. I need a profession.
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Post by Clue314 on Jan 12, 2012 17:28:32 GMT -5
An ELVEN Healer!!!! Alelujah, I guess elves ARE the best at magic. They told me I was wrong, just like the castle I built in that swamp!!!
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BlackJack
Junior Member
(Keyalvis, Althan, Finrael)
Posts: 60
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Post by BlackJack on Jan 12, 2012 17:35:16 GMT -5
I'd rather see blocking + parrying than health levels. They're both good, but between the two, that is my preference.
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Post by Clue314 on Jan 12, 2012 17:40:09 GMT -5
Ekke Ekke Ekke Ekke Ptangya Ziiinnggggggg Ni!" TREMBLE IN PAIN! With McMMO there is parryring and just hold right click to block.
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Post by FlamingDragon96 on Jan 12, 2012 17:52:47 GMT -5
Normal mc blocking sucks, the person would just spam left click and kill you before you can attack even attack.
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Post by Clue314 on Jan 12, 2012 17:53:51 GMT -5
Well then, I guess YOU should spam click, hmmmm???
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Post by FlamingDragon96 on Jan 12, 2012 17:56:33 GMT -5
And that would be the most suckish rp battle in history, oh wait! We always do that, meaning that mc fighting isn't the best for rp. That's why I would like parrying and better blocking, it would make battles more interesting and of course, longer.
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Post by Clue314 on Jan 12, 2012 18:08:32 GMT -5
Well think of an implementable system.
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Post by bloberis on Jan 12, 2012 18:17:18 GMT -5
Make blocking work? I feel it should be simple to make holding right mouse button with a sword in hand give you a chance of not taking damage. Of course, for all I know of coding it could be something to do with fish.
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BlackJack
Junior Member
(Keyalvis, Althan, Finrael)
Posts: 60
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Post by BlackJack on Jan 12, 2012 20:50:21 GMT -5
Well if it's just that simple, you can avoid combat all together. It should have to do with which way you're facing..
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Post by ashtheking on Jan 12, 2012 21:49:42 GMT -5
psuedocode below (in Cythe, just cause)
def onRightClick(Item item, int damage) if item instanceof ItemSword Random rand = new Random if rand.nextInt(10) == 0 damage = 0
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Post by FlamingDragon96 on Jan 12, 2012 22:11:24 GMT -5
Idk coding but that's probably the code for blocking. Is it even possible to make parrying? I don't think it is.
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Post by ashtheking on Jan 12, 2012 22:13:28 GMT -5
def onHit(Player p, int damage) Random rand = new Random() if(rand.nextInt(10) == 0) damage = 0
Gives it a 10% chance of doing no damage, ie. Parry / Dodge.
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Post by FlamingDragon96 on Jan 12, 2012 22:14:13 GMT -5
Sounds good to me.
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Post by splamzloard on Jan 13, 2012 17:13:22 GMT -5
No, that shouldn't be it. It should be that there is a chance the person who would recieve it takes no damage. That way if need be, we can modify it so it is skill based.
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