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Post by splamzloard on Jan 14, 2012 11:02:56 GMT -5
Yeah, I liked blob's wisdom idea better than Umune's memory.
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Post by bloberis on Jan 14, 2012 11:22:21 GMT -5
I like wisdom better simply because I think spell slots should be gained in a different way.
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Post by bloberis on Jan 14, 2012 11:39:43 GMT -5
Thinking time... 6 skills:
Strength - melee damage. Maybe jump height boost... Dexterity - ranged damage. Maybe ranged speed as well Intellect - magic damage and/or lower magic failure chance Wisdom - less redstone cost for magic Endurance - health or damage resistance Agility - speed boost
Replaced memory with wisdom, because I think wisdom would be better. If we add agility, we will have to replace the wora sprint ability with something else, because otherwise that stat would be useless. I'm thinking along the lines of meshing this with racial bonuses.
So idea: Each race has a major stat and a minor stat, with a larger plus to the major one, balancing everything, because no one has the same major stat.
Elves: Major- Wisdom, Minor- Dexterity Humans: Major- Strength, Minor- Intelligence Wora: Major- Dexterity, Minor- Agility Jaska: Major- Endurance, Minor- Strength (Or maybe wisdom as minor if other people think that makes sense.)
That way, no race has the same major stat or the same minor stat, meaning the wonderful world of balance!
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Post by Umune on Jan 14, 2012 11:49:07 GMT -5
I have my doubts about the wisdom since a basic level spell only costs one redstone. Unless we raises the prices significantly to allow for possible later reductions, we have very little room for any actual reduction. Higher prices would chew up a lot of redstone, while free spells would cause rampant spamming. That's why I am skeptical of your wisdom.
I do understand though the problem with spell slots. On a semantic level, I think boosts in wisdom would require some people to be quite dumb - I doubt people want to do that. And, yes, with my suggestion, the elves potentially face their primary racial advantage being made far less potent.
In terms of gaining spell slots, the concept is currently extremely nebulous and undefined, with the need to earn it by...doing something I really haven't seen properly explained. I'd argue in favor of wisdom to give a definite method that doesn't require judgments calls.
I suggest that we implement a set number of points, but have it so that some races have reduced cost for some attributes, effectively Blob's idea of the major/minor system. Also, there should be a limited range of values, varying by race, so that, say, Elves have to take a certain amount of Wisdom points, stopping people from creating two-dimensional characters based around extremely specific situations. Players can still personalize their characters to suit their personality, but many racial characteristics are preserved.
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BlackJack
Junior Member
(Keyalvis, Althan, Finrael)
Posts: 60
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Post by BlackJack on Jan 14, 2012 11:55:11 GMT -5
Why would the human's minor stat be intelligence? They're the 2nd best spell casters. To me, that makes no sense.
edit: Nevermind. I misunderstood the meaning of minor.
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Post by bloberis on Jan 14, 2012 11:55:36 GMT -5
Well you start out with flat stats plus racial modifiers, and you can raise and lower them as you wish. The thing is, to be really extraordinary in anything you have to either ignore the other stats, or lower some. So if someone makes their character have max strength and endurance they'll probably have to lower everything else, meaning that magic and bows will be useless to them and they will move at a crawl, so you can just pick them off from a few blocks away. I agree wisdom should have a more tangible effect, but I don't think it should be spell slots. Maybe wisdom increases the power of non-combat spells?
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BlackJack
Junior Member
(Keyalvis, Althan, Finrael)
Posts: 60
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Post by BlackJack on Jan 14, 2012 12:00:24 GMT -5
What defines a non combat spell? Anything that doesn't deal damage?
Wisdom could provide a decreased spell failure chance.
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Post by bloberis on Jan 14, 2012 12:04:39 GMT -5
I do agree with the set points in a way, but not with different costs for stats for different races. A stat point is a stat point. The way I suggest we do stat point is that one a races major and minor skills, we force them to have a minimum of those skills above zero, but the maximum for that skill is above the rest, major being bumped more than minor. Say, with 10 as the flat skill number and with jaska as an example, it would be like this: Strength: Minimum 5, maximum 22 Endurance: Minimum 8, maximum 24 Everything else: Minimum 0, maximum 20 Just as example, the numbers can be tweaked. But it must be noted, someone with a 0 intelligence is effectively braindead, someone with 0 strength can't even move their own limbs, someone with 0 endurance gets injured by a light breeze, someone with 0 agility falls down every other step, someone with 0 dexterity drops anything they try and hold, and someone with 0 wisdom will have their brain implode if they ever though the question "why?"
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Post by catplanetcatplanet on Jan 14, 2012 12:19:22 GMT -5
Why don't we have spell slots constant?
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Post by Umune on Jan 14, 2012 12:23:01 GMT -5
We still face the problem of every member of the race having the exact same number of spells, something a bit artificial. I would also restrict the range of those values, since sufficiently handicapped people wouldn't survive on Skalas (proto-eugenics, eh?). Something more like: - [5,15] for non M/M traits
- [8,18] for Minor
- [12,22] for Major
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Post by bloberis on Jan 14, 2012 13:07:42 GMT -5
That sounds fine.
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Post by Clue314 on Jan 14, 2012 15:21:39 GMT -5
Hmmm, maybe instead of wisdom being less redstone, wisdom being more resisance to magic.
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Post by bloberis on Jan 14, 2012 16:38:35 GMT -5
I don't think that would work too well. It is meant to make you better at magic, we just have to figure out exactly how.
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Post by Clue314 on Jan 14, 2012 16:42:50 GMT -5
Maybe, make it so your magic lasts longer (For spells like respiro and remedium) and for spells like fulmen, it has longer range. Or maybe, it makes it so YOUR magic does less damage to YOU for offensive spells.
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BlackJack
Junior Member
(Keyalvis, Althan, Finrael)
Posts: 60
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Post by BlackJack on Jan 15, 2012 0:48:12 GMT -5
Spells like fulmen can go as far as you can see (I think). Spells lasting longer isn't powerful enough. Your magic doing less damage to you isn't powerful enough either.
Why do we need wisdom? Unless someone can think of a good use for it, I don't think it's necessary.
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